<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>koyima's CGPortoflio Gallery</title>
<link>http://koyima.cgsociety.org/gallery/</link>
<description>koyima's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>CHaos</title>
	<link>http://koyima.cgsociety.org/gallery/700956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1227633296_small.jpg"><br><br>High res<br />
A high res wallpaper 3540x2000 is available<br />
download from here:<br />
http://rapidshare.com/files/167252721/chaos_huge.jpg<br />
<br />
cheers<br />
<br />
koyima]]>
	</description>
	<pubDate>Tue, 25 Nov 2008 17:15:02 +0000</pubDate>
	</item>
	<item>
	<title>Santa Killer Cop</title>
	<link>http://koyima.cgsociety.org/gallery/707123</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1229115131_small.jpg"><br><br>Hi guys,<br />
<br />
as some of you may know, I live in Athens Greece<br />
and for the past few days it has been all hell let loose.<br />
<br />
The event that started it all was a murder, a cop that shot<br />
a 15 year old kid in cold blood through the heart.<br />
<br />
This piece is sort of a satirical tribute, showing that the ones causing the mayhem are actually the cops that have sworn to protect us.<br />
<br />
After the events a cycle of peaceful marches and riots started. People were doing damage to the city of Athens and the media tried were trying to blame it on the demonstrators, something we knew was only partly true.<br />
<br />
Finally somebody had the balls and showed a picture of masked men with clubs talking peacefully with cops, confirming the public's suspicion that it was the government's job.<br />
<br />
RIP Alexis<br />
<br />
<br />
About 4 hours. Sketch on paper, scanned, Photoshop.<br />
<br />
Kostas Yiatilis Macfarlane]]>
	</description>
	<pubDate>Fri, 12 Dec 2008 14:52:14 +0000</pubDate>
	</item>
	<item>
	<title>Chaos Wallpaper</title>
	<link>http://koyima.cgsociety.org/gallery/700796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1227608705_small.jpg"><br><br>A wallpaper I made for my Chaos WIP]]>
	</description>
	<pubDate>Tue, 25 Nov 2008 10:25:12 +0000</pubDate>
	</item>
	<item>
	<title>THIS IS CHAOS</title>
	<link>http://koyima.cgsociety.org/gallery/700543</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1227551059_small.jpg"><br><br>UPDATE on materials and merging of chaos lava into chaos marine suit.<br />
<br />
I am going to add the scull shoulder pad and make half his armor (from one side that<br />
is) scorched like his face what do you think]]>
	</description>
	<pubDate>Mon, 24 Nov 2008 18:24:22 +0000</pubDate>
	</item>
	<item>
	<title>Chaos - White Eye</title>
	<link>http://koyima.cgsociety.org/gallery/699461</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1227284438_small.jpg"><br><br>Some tests I'm doing to finalize the look of the<br />
chaos marine]]>
	</description>
	<pubDate>Fri, 21 Nov 2008 16:20:42 +0000</pubDate>
	</item>
	<item>
	<title>Chaos - Lava Marine</title>
	<link>http://koyima.cgsociety.org/gallery/697632</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1226940160_small.jpg"><br><br>Hello guys,<br />
<br />
This is an image I made for a series of lessons for Binary Divinity (www.binarydivinity.com).<br />
<br />
The lessons show the progress from cube to fully textured, sculpted, rendered head.<br />
<br />
I show the whole process in a 20+ hour real-time series of videos while narrating my every thought and process. <br />
From concept to completion. <br />
<br />
We explore modeling techniques<br />
for:<br />
 easy and fast head production,<br />
 head texturing (normal, mutated and lava covered, in photoshop and zapplin), <br />
sculpting (freestyle and based on texture detail),<br />
 model and utility map exporting (normal,cavity,displacement) and finally <br />
rendering (displacement, sss, lighting, final gather settings)<br />
<br />
Various stages and the final models,<br />
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.<br />
<br />
This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.<br />
<br />
I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.<br />
<br />
Check out my website at: www.koyima.com<br />
Also check out www.binarydivinity.com for the Downloadable Lessons if you are interested.<br />
<br />
Thanx <br />
<br />
Kostas Yiatilis Macfarlane - 3d artist<br />
<br />
PS I know it is a shameless plug, but how else will you find out!]]>
	</description>
	<pubDate>Mon, 17 Nov 2008 16:42:44 +0000</pubDate>
	</item>
	<item>
	<title>Modeling of Chaos</title>
	<link>http://koyima.cgsociety.org/gallery/682083</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1223285024_small.jpg"><br><br>The texture applied on the low-res cage and viewed with flat shading in 3dsmax from lesson 06 of: &quot;The modeling of Chaos&quot;. A training series I'm doing for Binary Divinity (www.binarydivinity.com)<br />
<br />
Thanx for watching ]]>
	</description>
	<pubDate>Mon, 06 Oct 2008 09:23:46 +0000</pubDate>
	</item>
	<item>
	<title>Chaos - Texturing Progress</title>
	<link>http://koyima.cgsociety.org/gallery/682082</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g93/125993/125993_1223284854_small.jpg"><br><br>Stages of texturing from lesson 06 of: &quot;The modeling of Chaos&quot;. A training series I'm doing for Binary Divinity (www.binarydivinity.com)<br />
<br />
Thanx for watching]]>
	</description>
	<pubDate>Mon, 06 Oct 2008 09:20:57 +0000</pubDate>
	</item>
	<item>
	<title>Brutalis - ZbrushFun</title>
	<link>http://koyima.cgsociety.org/gallery/677843</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1222175489_small.jpg"><br><br>Brutalis - ZbrushFun]]>
	</description>
	<pubDate>Tue, 23 Sep 2008 13:11:32 +0000</pubDate>
	</item>
	<item>
	<title>Pear Pirate - The Art Institutes</title>
	<link>http://koyima.cgsociety.org/gallery/674881</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1221416424_small.jpg"><br><br>The Art Institutes - Pear Pirate Ad<br />
<br />
Hi guys.<br />
<br />
This is a spot I worked on a few months ago.<br />
<br />
I was responsible for the pear pirate (modeling, texturing, shading, rigging).<br />
<br />
Animation and the rest of the spot was done by the kind folks at www.animalspots.com<br />
<br />
Check out the ad here: http://www.youtube.com/my_videos]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 18:20:29 +0000</pubDate>
	</item>
	<item>
	<title>Dragon Brothers - Strip - Page 02</title>
	<link>http://koyima.cgsociety.org/gallery/671775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1220618046_small.jpg"><br><br>Hi Guyz,<br />
<br />
this is a strip I did for a contest held by a magazine<br />
called &quot;9&quot; here in Greece. Mostly painted<br />
in one night and most of the sketches were done in one afternoon.<br />
<br />
Tech-Info:<br />
I used Photoshop CS3 and a Wacom A4 to do this. Sketches and<br />
most of the shading done on simple A4 sheets and a 2B pencil.<br />
Painting is rough because I was in a hurry.<br />
<br />
Dragon Brothers by Kostas Yiatilis Macfarlane<br />
<br />
please let me know what you think.]]>
	</description>
	<pubDate>Fri, 05 Sep 2008 12:34:10 +0000</pubDate>
	</item>
	<item>
	<title>Dragon Brothers - Strip - Page 01</title>
	<link>http://koyima.cgsociety.org/gallery/671353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1220531392_small.jpg"><br><br>Hi Guyz,<br />
<br />
this is a strip I did for a contest held by a magazine<br />
called &quot;9&quot; here in Greece. Mostly painted<br />
in one night and most of the sketches were done in one afternoon.<br />
<br />
Tech-Info:<br />
I used Photoshop CS3 and a Wacom A4 to do this. Sketches and<br />
most of the shading done on simple A4 sheets and a 2B pencil.<br />
Painting is rough because I was in a hurry.<br />
<br />
Dragon Brothers by Kostas Yiatilis Macfarlane<br />
<br />
please let me know what you think.]]>
	</description>
	<pubDate>Thu, 04 Sep 2008 12:29:55 +0000</pubDate>
	</item>
	<item>
	<title>Crocodile</title>
	<link>http://koyima.cgsociety.org/gallery/669887</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1220204686_small.jpg"><br><br>Hires render of the crocodile as it is in my demoreel.]]>
	</description>
	<pubDate>Sun, 31 Aug 2008 17:44:49 +0000</pubDate>
	</item>
	<item>
	<title>Warhammer 40K chaos marine 02</title>
	<link>http://koyima.cgsociety.org/gallery/660858</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1217962453_small.jpg"><br><br>More wip on the chaos marine. I will be posting the metallic surfaces soon]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 18:54:16 +0000</pubDate>
	</item>
	<item>
	<title>Warhammer 40K chaos marine 01</title>
	<link>http://koyima.cgsociety.org/gallery/660857</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1217962346_small.jpg"><br><br>SOme WIP on my chaos marine]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 18:52:28 +0000</pubDate>
	</item>
	<item>
	<title>Juicy squishy oranges by Koyima</title>
	<link>http://koyima.cgsociety.org/gallery/651845</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1215768878_small.jpg"><br><br><br />
An update on the oranges I made for an ad.<br />
<br />
Amita Frooties Animation (Original):<br />
<br />
Rapidshare (Fast):<br />
<a href="http://=http://rapidshare.com/files/1275791...orange.mov.html" target="_blank">http://=http://rapidshare.com/files...orange.mov.html</a><br />
<br />
Darkopolis Server (Slow):<br />
<a href="http://=http://www.koyima.com/web_shots/ami...straworange.mov" target="_blank">http://=http://www.koyima.com/web_s...straworange.mov</a><br />
<br />
Amita Frooties ad done for Ixor3D. Bottle model and material by Andronikos, Liguid material by Andronikos<br />
Composite into grass by Sinok. The rest by me.<br />
<br />
3dsmax, photoshop, vray]]>
	</description>
	<pubDate>Fri, 11 Jul 2008 09:34:41 +0000</pubDate>
	</item>
	<item>
	<title>Gator 2</title>
	<link>http://koyima.cgsociety.org/gallery/650158</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1215278071_small.jpg"><br><br>A cool gator made for Ixor3D for an ad that never came to be.Hi res diffuse and displacement used in vray to produce this.]]>
	</description>
	<pubDate>Sat, 05 Jul 2008 13:14:34 +0000</pubDate>
	</item>
	<item>
	<title>Gator</title>
	<link>http://koyima.cgsociety.org/gallery/649929</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1215205003_small.jpg"><br><br>A cool gator made for Ixor3D for an ad that never came to be.Hi res diffuse and displacement used in vray to produce this.<br />
]]>
	</description>
	<pubDate>Fri, 04 Jul 2008 16:56:46 +0000</pubDate>
	</item>
	<item>
	<title>Erictho - Track7games</title>
	<link>http://koyima.cgsociety.org/gallery/643675</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1213717241_small.jpg"><br><br>A viewport grab of the witch called Erictho, you can see her in the gallery. More info: www.track7games.com]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 15:40:44 +0000</pubDate>
	</item>
	<item>
	<title>Space Marine</title>
	<link>http://koyima.cgsociety.org/gallery/643666</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1213715759_small.jpg"><br><br>From my BA short done back in 2005. You can check it out here:<br />
<a href="http://www.youtube.com/watch?v=VZNf_uFpxgY" target="_blank">http://www.youtube.com/watch?v=VZNf_uFpxgY</a>]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 15:16:02 +0000</pubDate>
	</item>
	<item>
	<title>Reptillian</title>
	<link>http://koyima.cgsociety.org/gallery/637450</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1212255751_small.jpg"><br><br>Made for the Sculpting Challenge at 3dtotal.com. Didn't submit it in the final entry thread. Although it had to face top notch sculpts.<br />
<br />
Only zbrush for this one. Base model was provided.<br />
<br />
Check it out at www.3d.total.com<br />
<br />
Personal Team: www.darkopolis.com<br />
Personal Site: www.koyima.com]]>
	</description>
	<pubDate>Sat, 31 May 2008 17:42:38 +0000</pubDate>
	</item>
	<item>
	<title>Erictho - Ancient Greek sorceress</title>
	<link>http://koyima.cgsociety.org/gallery/637446</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1212255433_small.jpg"><br><br>This beautiful girl is Erictho. An ancient Greek sorceress that I made for the game we are working on here at track7games. Some say she older than any civilization, so she can't be Greek, but she lived in Thessaly Greece for some time and she is one of the many interesting and unusual characters in our game.<br />
<br />
As usual 3dsmax, photoshop, zbrush. Mental ray for renders, although nothing special is happening. <br />
<br />
Concept by Thodoris Kyritsopoulos, character layout by Nektarios Chionis.<br />
<br />
Game: www.track7games.com<br />
Company: www. track7games.com<br />
Personal Team: www.darkopolis.com<br />
Personal Site: www.koyima.com]]>
	</description>
	<pubDate>Sat, 31 May 2008 17:37:19 +0000</pubDate>
	</item>
	<item>
	<title>Minotaur - Track7games</title>
	<link>http://koyima.cgsociety.org/gallery/637442</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1212255018_small.jpg"><br><br>A minotaur I made for the game we are working on at track7games. Check out the website here: www.theseisgame.com<br />
<br />
This is the ingame model rendered with vray. I use 3dsmax, photoshop and zbrush as my main tools and this piece was no exception. Some texture samples were taken from another minotaur we did for a cinematic.<br />
<br />
Concept by Thodoris Kyritsopoulos and Nektarios Chionis.<br />
www.track7games.com<br />
<br />
Personal Team: www.darkopolis.com<br />
Personal Site: www. koyima.com]]>
	</description>
	<pubDate>Sat, 31 May 2008 17:30:23 +0000</pubDate>
	</item>
	<item>
	<title>Ericthonios</title>
	<link>http://koyima.cgsociety.org/gallery/627462</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209751267_small.jpg"><br><br>An ancient half serpent king and obviously mythical creature, Ericthonios. My take on him looks more alien than the classic design,which has him as man from the waist up and serpent from the waist down.]]>
	</description>
	<pubDate>Fri, 02 May 2008 18:01:13 +0000</pubDate>
	</item>
	<item>
	<title>Victor's Back</title>
	<link>http://koyima.cgsociety.org/gallery/627452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209748677_small.jpg"><br><br><br />
Wip of o character based on Illidan from Blizzard and Victor from Underworld. Base mesh in max, detailing in zbrush. I'm doing a different version, less alien now.]]>
	</description>
	<pubDate>Fri, 02 May 2008 17:18:02 +0000</pubDate>
	</item>
	<item>
	<title>Victor</title>
	<link>http://koyima.cgsociety.org/gallery/627448</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209748155_small.jpg"><br><br>Wip of o character based on Illidan from Blizzard and Victor from Underworld. Base mesh in max, detailing in zbrush. I'm doing a different version, less alien now.]]>
	</description>
	<pubDate>Fri, 02 May 2008 17:09:19 +0000</pubDate>
	</item>
	<item>
	<title>Arpyia - Theseis Game - Track7games</title>
	<link>http://koyima.cgsociety.org/gallery/626518</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209504543_small.jpg"><br><br>A character I've made for the theseis game.<br />
<br />
Theseis game: [link]<br />
Track7games: [link]<br />
Koyima: [link]<br />
<br />
Concept by Nektarios Chionis<br />
<br />
Freelance 3D Character Artist Kostas Yiatilis Macfarlane<br />
Did: LowPoly, High Poly, Diffuse, Normal, Spec, Opacity Maps<br />
Hand Painted]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 21:29:08 +0000</pubDate>
	</item>
	<item>
	<title>Costas - Theseis Game - Track7games</title>
	<link>http://koyima.cgsociety.org/gallery/626517</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209504307_small.jpg"><br><br>A character I did for Theseis the game by track7games.<br />
<br />
Concept by Nektarios Chionis.<br />
<br />
Freelance 3D Character Artist Kostas Yiatilis Macfarlane <br />
Did: LowPoly, High Poly, Diffuse, Normal, Spec, Opacity Maps]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 21:25:10 +0000</pubDate>
	</item>
	<item>
	<title>Frooties Ad - Amita - Ixor3D</title>
	<link>http://koyima.cgsociety.org/gallery/626508</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209502818_small.jpg"><br><br>Did the fruit (full) and rendering-materials. Bottle model by Andronikos (Ixor3D). Made for an ad for Amita Frooties.<br />
<br />
Used 3dsmax, vray, photoshop]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 21:00:22 +0000</pubDate>
	</item>
	<item>
	<title>Fat Guy v03</title>
	<link>http://koyima.cgsociety.org/gallery/626491</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1209500397_small.jpg"><br><br>A guy I made for fun, but posted on a company's contest and got 2nd prize]]>
	</description>
	<pubDate>Tue, 29 Apr 2008 20:20:00 +0000</pubDate>
	</item>
	<item>
	<title>Theseis - Xaros Character</title>
	<link>http://koyima.cgsociety.org/gallery/604054</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1204656889_small.jpg"><br><br>This is a rework of an older media piece we did for the game. I used photoshop to make the lighting which didn't exist in the first pick. I added cloth, wear and tear the smoke (which looks a bit &quot;airbrushy&quot;).<br />
<br />
 I played with the levels of the image to make it more &quot;3d&quot; and I also got ridof the grainy look the original had.<br />
<br />
All in all it took me about 2hours to make this look better. But ofcourse at the time we were on a tight deadline. Some of my fellow colleagues believe that the first one had a different spookier mood (which is true). Somebody even suggested a mix, but i think I'm not going to revisit this one again.<br />
<br />
Crits are always welcome though (cos you know I only stopped cos it isn't worth it, not because it's perfect)]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 18:54:51 +0000</pubDate>
	</item>
	<item>
	<title>Fat Guy Waxy</title>
	<link>http://koyima.cgsociety.org/gallery/595135</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1202902762_small.jpg"><br><br>A waxy guy.<br />
<br />
I made this using 3dsmax for the base mesh, photshop for the texturing, zbrush for some sculpting and mental ray to render him.<br />
<br />
I used the sss fast skin shader. It still needs tweaking since my backscatter layer hasn't really been worked on, but i like the waxy-silicone look he has.<br />
<br />
CnC is welcome although i think I know what I have to fix to get rid of the wax look. And I'm working on a shader for the eyes, currently it's just a simple material with a color(diff) map.<br />
<br />
Available for purchase from the 3dstudio:<br />
http://www.the3dstudio.com/product_details.aspx?id_product=44490]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 11:39:23 +0000</pubDate>
	</item>
	<item>
	<title>Alien Form</title>
	<link>http://koyima.cgsociety.org/gallery/592981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1202385667_small.jpg"><br><br>An alien from done in a couple of hours]]>
	</description>
	<pubDate>Thu, 07 Feb 2008 12:01:11 +0000</pubDate>
	</item>
	<item>
	<title>Chaos Skull!!!!</title>
	<link>http://koyima.cgsociety.org/gallery/500423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1180175819_small.jpg"><br><br>FOR CHAOS! More art for chaos marine. This guy is going to be ultra detailed (Let's see me render this out, hehe).]]>
	</description>
	<pubDate>Sat, 26 May 2007 10:37:00 +0000</pubDate>
	</item>
	<item>
	<title>AOU! For chaos, anything for CHAOS</title>
	<link>http://koyima.cgsociety.org/gallery/482933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1175874080_small.jpg"><br><br>CHAOS!!!! Chaos Marine base model for Visions of War short film.<br />
]]>
	</description>
	<pubDate>Fri, 06 Apr 2007 15:41:24 +0000</pubDate>
	</item>
	<item>
	<title>FatGuy WIP</title>
	<link>http://koyima.cgsociety.org/gallery/455280</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1169657452_small.jpg"><br><br>One in a series of heads i'm working on. On dif map, no bump, spec, reflection or displ yet.<br />
fast sss for skin<br />
3dsmax, mr, zbrush, photoshop]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 16:50:55 +0000</pubDate>
	</item>
	<item>
	<title>Rough Fella</title>
	<link>http://koyima.cgsociety.org/gallery/548030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1191869872_small.jpg"><br><br>Some rough fella with a scar on his face. ]]>
	</description>
	<pubDate>Mon, 08 Oct 2007 18:57:54 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://koyima.cgsociety.org/gallery/548029</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1191869809_small.jpg"><br><br>Some rough fella with a scar on his face. ]]>
	</description>
	<pubDate>Mon, 08 Oct 2007 18:57:04 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://koyima.cgsociety.org/gallery/548028</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1191869777_small.jpg"><br><br>Some rough fella with a scar on his face. ]]>
	</description>
	<pubDate>Mon, 08 Oct 2007 18:56:19 +0000</pubDate>
	</item>
	<item>
	<title>Yes master! For the chaos GODS!</title>
	<link>http://koyima.cgsociety.org/gallery/500426</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1180176724_small.jpg"><br><br>WIP of the central skull on the chaos marine.]]>
	</description>
	<pubDate>Sat, 26 May 2007 10:52:05 +0000</pubDate>
	</item>
	<item>
	<title>Chaos shoulderpad Wip</title>
	<link>http://koyima.cgsociety.org/gallery/498156</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1179661139_small.jpg"><br><br>Chaos shoulderpad Wip for my short film Visions of War]]>
	</description>
	<pubDate>Sun, 20 May 2007 11:39:01 +0000</pubDate>
	</item>
	<item>
	<title>Chaos Afrmour Part WIP</title>
	<link>http://koyima.cgsociety.org/gallery/498241</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1179679620_small.jpg"><br><br>Chaos armour part for my short movie Visions of War based on the  Warhammer universe]]>
	</description>
	<pubDate>Sun, 20 May 2007 16:47:08 +0000</pubDate>
	</item>
	<item>
	<title>The hand of death</title>
	<link>http://koyima.cgsociety.org/gallery/446610</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1167739194_small.jpg"><br><br>The hand of a character for the Theseis Game Teaser. Made 2 years ago (Feb 2005). Fully animatable, part of the Charos (Death) character. Was also used in print material and publicity shots. Used 3dsmax (with advance painter maxscript) for the ropes and geometry. Photoshop for texturing]]>
	</description>
	<pubDate>Tue, 02 Jan 2007 11:59:57 +0000</pubDate>
	</item>
	<item>
	<title>Hand</title>
	<link>http://koyima.cgsociety.org/gallery/455289</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1169658075_small.jpg"><br><br>A hand I made when still in school. Attempting realistic shading, modeling and texturing. Also rigged to do naughty stuff...<br />
<br />
3dsmax, photoshop, finalRender]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 17:01:19 +0000</pubDate>
	</item>
	<item>
	<title>For Chaos!!!</title>
	<link>http://koyima.cgsociety.org/gallery/482501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1175779234_small.jpg"><br><br>One of the Chaos Marines for my Visions of War Project. Used 3dsmax for base modeling. Still not finished. Once finshed with modeling unwrap will start for zbrush modeling and texturing.<br />
<br />
WarHammer 40K: Visions of War<br />
<br />
3d short film]]>
	</description>
	<pubDate>Thu, 05 Apr 2007 13:20:36 +0000</pubDate>
	</item>
	<item>
	<title>Space Marine Warhammer 40k Style WIP</title>
	<link>http://koyima.cgsociety.org/gallery/455287</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1169657866_small.jpg"><br><br>Early steps in a Warhammer 40k Style Space Marine character, i'm also working on a chaos counterpart.<br />
<br />
3dsmax, zbrush, photoshop, mr ]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 16:57:49 +0000</pubDate>
	</item>
	<item>
	<title>Bust</title>
	<link>http://koyima.cgsociety.org/gallery/446612</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125993/125993_1167739579_small.jpg"><br><br>A simple bust made for fun to test finalRender's displacement and sss. Made a couple of years ago. Anatomy is surreal, not intended to be realistic.]]>
	</description>
	<pubDate>Tue, 02 Jan 2007 12:06:27 +0000</pubDate>
	</item>
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