Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
kostas yiatilis macfarlane
koyima


Location:
Athens, Greece

Language(s):
English, Greek

Member Since:
November 2004

Last Updated:
7 December 2008

Portfolio Views:
35625
Chosen as Favorite:
20
Groups:
Advanced Search
galleryaboutblogguestbook
Chaos - Lava Marine
3ds max, mental ray, Photoshop, ZBrush
November 2008


   
Hello guys,

This is an image I made for a series of lessons for Binary Divinity (www.binarydivinity.com).

The lessons show the progress from cube to fully textured, sculpted, rendered head.

I show the whole process in a 20+ hour real-time series of videos while narrating my every thought and process.
From concept to completion.

We explore modeling techniques
for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)

Various stages and the final models,
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.

This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.

I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.

Check out my website at: www.koyima.com
Also check out www.binarydivinity.com for the Downloadable Lessons if you are interested.

Thanx

Kostas Yiatilis Macfarlane - 3d artist

PS I know it is a shameless plug, but how else will you find out!
This Image has 6 comments on CGTalk >

 
  kostas yiatilis macfarlane's Personal Network